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(4 edits) (+1)

It's been a long time since I last played this.

The new title screen is very soulful. It reminds me of the Afterlife Gladiator hub. There's lots of inconsistencies with outlines and fonts and such, but honestly, it helps sell the euro aesthetic.

I don't know what you changed, but the lighting looks a lot more like old-school prerendered 3D than stock Unity now. The shaders for the outlines and wall see-throughs and orbs and such are all excellent.

Having to type a text box whenever you want to save is annoying.

The voices and noises are very well-implemented.

I expected to cheese the game with magic in classic ARPG fashion, but there's plenty of ranged hate in there once you get past the first floor. I don't know how melee characters handle this, but that certainly makes the game more interesting for magic users. 

I don't understand how to use heavy weapons. Their slower attack speed seems to make them 100% useless when I'm trying to hit and run.

I got to level 5 on the floor with the cultists and now I have no healing, so I guess I'm bricked. It took me forever to get any spell worth using at all (the electric shockwave). Snakes die faster than it takes you to summon them. Fireballs aren't any better than autoattack when you're in a cycle of kiting enemies anyway. Bloodlust is not even a spell. I expected to get some sort of magic that would convert mp to hp, but never did. As a result, I had a huge pile of useless MP potions.

I like the core gameplay here, but it's not fast-paced enough for the roguelike replayability structure to be enticing for me. 

thank you for playing and for the feedback!

>I don't understand how to use heavy weapons. Their slower attack speed seems to make them 100% useless when I'm trying to hit and run.

you're mostly meant to stand and fight with them, since there's no way to properly kite with them unless you roll +Attack Speed. they'll get some more tweaks.

>Snakes

need to buff them a bit. they really do get twoshot in that level!

>I expected to get some sort of magic that would convert mp to hp

there is a world object that does exactly that with potions - you might have gotten unlucky and it didn't spawn anywhere for you. there is one that has a guaranteed spawn in the south-east wing of that floor, but that might've been too far.

>I like the core gameplay here, but it's not fast-paced enough for the roguelike replayability structure to be enticing for me. 

i get that! i much prefer slow-paced, and i know that i'm going against what most people find enjoyable. hopefully with some more polish and tweaks i can get it to a place where fast-paced enjoyers wont feel too out of their element.

thanks again for playing and for the feedback and congrats on making it as far as you did!