Yeah I entered into the Whiteness then(there were definitely so many eyes, and the graveyard's gate opened). The 6-digit code in the TXT for Whiteness didn't work(even tried some similar combinations), so I tried the one for Hell and it was working, so one of the codes are not good. It's completely fine, I guess it's going to be fixed very soon and it didn't ruin the experience.
I saw the highlighted texts in the dialogues, but I couldn't really figure out what is the code. I'm assuming that I skipped something that I shouldn't have. The guy in the storage room talked about Principal Tomi so I went down to her, but she didn't really give me any clues. Today I tried to figure out again and noticed the colors on the walls and that these witches have colors similar to those on the walls, but I didn't really know that I should count all of the colors or only count those colors that matches with the witches in the same room they are. No luck for me I guess or dunno, I'm stoopid or overcomplicate it. ಥ﹏ಥ.
I know that the child in the bus stop will jump to you no matter what you decide, the bug was related to the dialogue. While it is an automatic dialogue, and your umbrella expires before you finish the dialogue, and then you use the umbrella again, the dialogue will start all over again, fading into the already existing one.
Today I noticed one more bug that maybe you aware of. If you press F instead of E when you would like to enter to another room, it will slow down the game. I guess the game thinks it is a dialogue or something like that. This works with the chest too.
And if you're dyslexic no matter how much, it is a huge thing to make a game will full of dialogues and storytelling, so congratulations for that. And yes, I think it is the best decision to ask someone to proofread a game with full of texts to check any grammar or phrasing errors, so the players will get the best experience.
I'll check out the update once it's published. :)