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Viewable deck, yes, it's a good idea. I actually did even think about it for the initial release but hit the 13k size limit fairly quickly and couldn't really squeeze it in in favour of some actual content. But yes, now I can (kinda forgot about it and grew accustomed to playing without it myself) and will add it in for the next patch! And seeing them in a correct order might indeed be nice as a relic (I've done this too on some past deckbuilder games of mine).

True, wildcard description is pretty vague. Will find a way to improve these too.

Blanks are kinda intentionally "bad". To do have a purpose with shouldn't be used all willy nilly because they can block you off or do exactly what happened to you. Allowing to place them would have few problems. For one, they wouldn't follow the same rules as other tiles. All other tiles can block paths but must be placed so that they connect and therefore the character will also find a path and move there. Not adding them to deck could work but again, it would be a special behaviour conflicting with how everything else works.

Regarding the blanks in your hand - my impression is that they are too punishing right now. I already suffered damage from the boss and now my deck has extra "ballast" - I have no options how to overcome this challenge - it is the type of frustration that doesn't make the game more enjoyable.

If you copy the rule "paths can only connect to paths" and it becomes "blank cards can only connect to the blank edge of other cards", it would be more consistent overall. It will allow playing all cards in your hand instead of having some cards that are stuck in your hand forever

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Playing some more, I can see how blanks are the tile version of curses. I realize now that the sacrificial spots can be used to clear blanks if needed.


A few other topics:

Potential bug: I had the relic to kill heretics that step on red gems. A heretic spawned directly on a red gem, but did not die. Is it intentional not to count that as a step? I also had the relic for opening chests from a distance - maybe related.

Suggestion: If there are more than one picks to be taken, show that in the UI. With changing relics and multiple chests being open, it can be difficult to keep track of that.

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Yeah, blanks can indeed be powerful at filling some nooks on the board but also meant to be dangerous and annoying when they and up in your hand or deck or if used haphazardly.

It is intentional that smite doesn't trigger when heretic spawns on a PB tile. If it did, I think it would be maybe too easy to use and very much on the too good spectrum on power. Now you need to do a bit of planning to actually use that properly.

It actually is already shown on UI. It says "pick your rewards" if you've got multiple and after picking the first, it'll say "pick x more" etc.