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(+1)

Last time I played this game was on DD54, that time I played a two handed warrior so this time I decided to go full mage with shield. I had a hard time at the beginning because of the low damage and lack of mana. BUT, a monster dropped a ring that give me +2 of mana for every enemy killed and fire ball cost 2 mana, it was at that moment I start cleaning the floor with confidence. Later, a monster dropped a book with spell to summon snakes... and I started to wipe  the floor with the corpses of the monsters on my path. Playing as a mage/summoner is fun and remind of my times playing Diablo 1 - 2. (I think the snakes have a time duration bug, the description says they disappear after 60 seconds, but I don't  see  that happen).

As I progress, in the level with the Sun Cultist, I find a shield with green letters, it needed 17 int and give more int when equipped, it also take 15% of the damage to my mana pool, which combined with some gloves I picked up, it give me 19% total.  The build is doing good so far, I reached the skeleton pit and I decided to stop because I realized I have like 3 hours playing, which is good, because it means your game in this current state is fun.

I liked the chest and barrel mimics, I don't remember if they existed in the last build I played on DD54.

I realized that change the music for the first level, in fact I checked the build of DD54 I still have on my pc and I prefer that one because it feels more ominous and Diablo like... at least on my personal opinion, but either way, the current one it's not bad.

Also, Kira looks kinda of smug  with that smile in the portrait.... it's cute don't removed it.

thank you for the very SMUG Kira! she looks great! she's intentionally smug, her character's like that to contrast the straight-laced default character.

>the description says they disappear after 60 seconds

crap i forgot to update that. they now last forever since i didn't like the duration mechanic, but i didn't rewrite the spell description.

>music

i'm curious about your thoughts on the music. the new music is brand new (it was finished like 4 days ago), and i talked a lot about the old track with the music guy and we both agreed the old one was a bit boring. is there anything more you can tell me about your thoughts on the new one? is it too "epic" or bombastic / intense for the environment? 


thanks again for the playthrough, feedback and drawing! as far as i know, you and The-Gun-Is-Good dev made it the farthest (the skeleton pit area), which is i think an area that's too repetitive/difficult/stale. it and the 2 levels after it are getting changed at some point. either way, congrats on making it that far! it's not an easy feat

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The new music is fine on the new levels I played, but the first one it felt off, specially at the beginning of the music, there's this arpeggio at the beginning that makes my mind think I will play an old school shooter instead of Diablo, and I think it's because of the instrument which  sounds like a modern bass to my ears. Diablo 1 -2 Ost is good because the dev use it as tool to set an atmosphere to the game, and for that, there's some instrument one should avoid and other use more often, in fact, we have our mind already conditioned to expect some sounds and instruments. If someone play a desert level in any game, I bet that most people is expecting a music with a sitar and drums. If someone play a level with a cybernetic  theme, I bet most people are expecting some kind of techno music. So, if I am in a  game where I struggle to survive I expect a music that match that feeling, that expectation , and so, it have to be an oppressive music, check for example this song of Diablo:

Hear the ominous drums, the scream of a lady on the background being slaughter, the skeletons, the unsettling chants, this music is not meant to be enjoyed, it's purpose is make the player feel oppressed. Remember, in this kind of games the music is a tool.

 Those are my thoughts on the music, changing the topic, I beat the skeleton pit but I didn't find any new area, is the skeleton pit just an extra are just for the sake of challenge? it took 45 minutes to beat and all thanks to a lightning orb spell that deals 15 dmg... but also damage the player, didn't expect the friendly fire and to be sincere I'm not sure if people will like it, because, why that spell hurt the player when others don't do it? anyways here is the pic  when I clear the pit:


I think I will finish my run here, I think my build is strong enough to make it to the end but if the skeleton pit took me 45min I'm not sure how long will take for me to complete the remaining content. Fun demo.

(+1)

thank you very much for the detailed feedback. i'll pass this on to my music guy

for the demo, the "end" is in the Hall of Pain, the blue square level. skeleton pit is a side objective, and you can continue further if you go back  a floor and head the opposite direction. there's many more levels, but you've already played more than enough! thanks again for the art and feedback, it's much appreciated