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(+1)

The new music is fine on the new levels I played, but the first one it felt off, specially at the beginning of the music, there's this arpeggio at the beginning that makes my mind think I will play an old school shooter instead of Diablo, and I think it's because of the instrument which  sounds like a modern bass to my ears. Diablo 1 -2 Ost is good because the dev use it as tool to set an atmosphere to the game, and for that, there's some instrument one should avoid and other use more often, in fact, we have our mind already conditioned to expect some sounds and instruments. If someone play a desert level in any game, I bet that most people is expecting a music with a sitar and drums. If someone play a level with a cybernetic  theme, I bet most people are expecting some kind of techno music. So, if I am in a  game where I struggle to survive I expect a music that match that feeling, that expectation , and so, it have to be an oppressive music, check for example this song of Diablo:

Hear the ominous drums, the scream of a lady on the background being slaughter, the skeletons, the unsettling chants, this music is not meant to be enjoyed, it's purpose is make the player feel oppressed. Remember, in this kind of games the music is a tool.

 Those are my thoughts on the music, changing the topic, I beat the skeleton pit but I didn't find any new area, is the skeleton pit just an extra are just for the sake of challenge? it took 45 minutes to beat and all thanks to a lightning orb spell that deals 15 dmg... but also damage the player, didn't expect the friendly fire and to be sincere I'm not sure if people will like it, because, why that spell hurt the player when others don't do it? anyways here is the pic  when I clear the pit:


I think I will finish my run here, I think my build is strong enough to make it to the end but if the skeleton pit took me 45min I'm not sure how long will take for me to complete the remaining content. Fun demo.

(+1)

thank you very much for the detailed feedback. i'll pass this on to my music guy

for the demo, the "end" is in the Hall of Pain, the blue square level. skeleton pit is a side objective, and you can continue further if you go back  a floor and head the opposite direction. there's many more levels, but you've already played more than enough! thanks again for the art and feedback, it's much appreciated