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Fun game! I like the art, nice colors! The upgrades are fun with how they tie into each other, and the explosions are satisfying. However, i do have a couple gripes. First of all, the names for the upgrades are strange, like "tractor beam" doesn't really make sense as it increases pickup radius? Would just call it pickup. Same with weapon, if you called it power and made the shots thicker if you get it it would make more sense. Plus shields should just be called options so that it makes more sense. It's not like they shield you from bullets, right? Then there's the scoring with the chaining, which is fine! But one thing that confuses me is the fact that the score just seems to always go up? Like if i stop shooting and not grab any medals it still just goes up? Kinda strange and not really satisfying. Other than that, fun game!

Hey! Thanks for trying it out and providing your feedback.

I struggled with what to call some of the powerups (originally the pickup was called Magnet, but I changed it to Tractor Beam so it would stay thematic. To your point, though, it may just be more confusing. Would Magnet make more sense? Or Pickup instead?

I plan to go back and adjust the Weapon / Power so that it does change sprites, I just am not great at sprite work so I couldn't find a sprite I was satisfied with at the time.

I agree Shields could be called options, though they do also damage enemies on collision. I only recently learned of the term Options for those and thought it might be confusing to newcomers, but perhaps it's more confusing not calling them Options. I'll give this some thought.

I don't recall the scoring working the way you're describing, but will do some experimenting and follow up on this.

Thanks again for the insight and for playing the game!

Hey thanks! I think that options are indeed a bit weird, maybe you could do something like buddies or helpers? I noticed they do collision damage too, awesome! Power and magnet are fine yeah, but if you want it to be more thematic, maybe you could do something like cannon and lookout? idk. If the score works differently, then how does it work?

I realized shortly after I posted what you were talking about with the constantly increasing score -- this was originally intended to be a "survival" score of sorts, so you would be rewarded for staying alive longer. If it diminishes the satisfaction of the game however it's something I'll need to go back and revisit.

I discovered a couple of bugs that need sorting out anyway so I may end up revamping how scoring works a bit.

Aah i see, that is a cool idea, but i think you should have a normal score for enemy kills and medals on top of that