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I will definitely update the levels to make them less boring; previous players have said that the levels were confusing and, while intentionally maze-like, they could use more character. I’ll get this done once the skeleton is complete.

Also thanks a bunch for enlightening me to the cutscene issue; from the screenshot you provided, it’s most likely an issue with the UI not resetting properly and, as a result, not returning control to the player. Expect a patch to be rolled out in the early evening today.

Thank you for playing my game and giving feedback, I really appreciate it.

(+1)

https://www.twitch.tv/videos/2137072536?t=01h13m17s Here's a video in case you missed it

Ok I have rolled out an update fixing the error and credited you finding it. From what I discovered, it was a consequence of a bug where if an enemy was destroyed, the code required to continue the cutscene would fail to complete. I also found this same bug in another area later in the game and fixed that error as well.

Appreciate you looking out.