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(+1)

So I did a run in every type (melee, arc and magic)

-Magic, safe low risk, high reward, easy hit and run, some spell are just perfect murder machine

-Arc, less safe than magic, but the random effect on elemental arrow mean that I don't use it, please a way to always have the slow arrow (the most useful), and a quick move skill.

-Melee, high risk low reward, less safe than magic, less dmg too, melee should have an increasing chance of landing an attack because it is just inferior to other, the hit and run being harder while everything is either equal or worse.

thanks for playing again bluesanddev!

have you tried using the shield combat arts? for me, i feel like one handed weapon +  shield simply outclasses everything.

>magic arrow

probably would be good to include a separate "slow" only arrow skill or something. it is true that it's much, much more useful than for example lightning or fire.

thanks again for giving it another go, and i again must say that i really liked your fanart! thank you!