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(+1)

Played many runs. Video: 

It is an interesting concept for a survivor game. The game has charming graphics and characters and It is more difficult than other survivors games I have played. I like that the jump key helps escape hairy situations. I enjoy survivors games and had a fun time with this one.

The enemies have a combo of abilities that make them very annoying to deal with. First they block your path, so if you are surrounded you take a large chunk of damage until you get free or just outright die. They also predict where you are going to move, making them hard to manouver around, forcing the player to be overcautious.  Otherwise you can bump on the same enemy twice in a fraction of a second. They push you back when taking damage, resulting in unpredicatable situation to react to resulting in getting hit multiple times. And since most of the skills are almost melee, these situations will happen during gameplay a lot.

The upgrades need text. Sometimes it is clear what they do, but other times not (I'm not sure if the blade was a regular attack upgrade or if it was cooldown updgrade). Upgrades to the same skill feel like they do very little, with the only exception being the the shield upgrade.

I got damaged while having the shield. I'm not sure how, this is what caused me to lose my run.

If the player starts a jump with no horizontal momentum, the jump will have no horizontal momentum, jumping in place. Some air control would be welcome.

Health regen felt like it did nothing.

I'm not sure what the chest contained.

Like the others said, my cpu was melting while playing.

It is a fun game, I hope you will be able to develope it further.

(+1)

valid points!

the enemies with "smart" movement are getting deleted.

The shield will block one instance of damage but the immunity window for taking damage again is lower, making it higher felt like the game was too easy

Text for skills is the most requested and that will definitely happen!

Most skills have get reduced cooldowns (aside from the main attack, which gets attack speed and aoe)
The upgrades generally minor due the limited selection of skills available at this moment, so it's easier to get 10 or more upgrades into a single skill, making them already very powerful, it is advised to focus on a few select ones and not a large array of different ones.

very good suggestion on the jump, i will add full air control during the jump.

Health regen is indeed weak atm.

The chest (when opened) gives you a free level, an extra re-roll for skills and bunch of points.


Optimisation is on the way! 

Thank you for playing~