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Only a month since the initial release, and we're already seeing some substantial changes. Fantastic work, we love to see active development. Thank you for your work!

The first thought that comes to mind is that the new positioning of the text on the gates, as well as their improved contrast- A big issue in the previous version was instantly fixed, no longer will I be unable to see where I'm going, whether it's the lighting situation or the fact the old platform got buried underground.

The new clothes, at least what I've seen thus far, the set I've seen, works well to fill a niche for a more tribal take of character and is lovely. The new, more varied colors, and their dispersement through gears is really good, and I especially like that some of the colors are a lot more rare than others!

It's good to see a new model for the skeletons- as silly as the clothed, workman skellies were, the new ones are much more distinct and honestly pretty wicked. The improvements to the player character and uh, living characters', shall we say, "animation speeds" is really nice, though hopefully we may one day see a "press space to move to the next phase of the animation" sort of function.

I'm glad to see the fingers are fixed, though I do notice that the characters' legs are either improperly rigged, or you were going for the rigging to be in such a way that the character's legs can bend backwards? Which, while it makes for some interesting ragdolls, admittedly it is pretty unnatural.

Either way, congrats on the update, and for real, you're doing amazing with dev.

Thank you!

Adding the leg issues to my bug list. Still unsure what I want to do exactly with sex animation duration, but I am aware it needs some attention.