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RalivDev

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A member registered Oct 07, 2021 · View creator page →

Creator of

Recent community posts

I wanted to do this, but the game does a LOT of messing with the model at runtime with the character create, and it would require a lot of rework to reproduce and bake those changes into an export. It might be something I explore in the future though.. It's hard to have a fun character create and not use the results for more stuff!

Purchasing the game puts it in your itch.io library. You also receive an email with instructions on how to download the game.

❤️ Thank you!

lol yea.. I am learning the hard way everything takes longer than I thought it would.

If you apply a dye with no pattern it will completely replace everything under it, so you can create a blank slate.

❤️

That is a solid idea aand I might have to if there isn't another way.. I'd hate to lose all the comments though, I am very fond of them.

Yea.. it's getting awful.. thanks to those who are warning people. I have contacted itch support, but don't have a good solution so far..

Yea sorry about that, still working on it. It should be ready soon, but I don't have an exact day.

Folks, I am sorry about the malicious link spam.. I do not know how to address it properly, as it seems Itch does not have a way to disallow links in the comments..

I will continue to ban and delete the links, but these are bots and they keep coming.

Sorry! give me a couple days -_-

You never need to rebuy for updates. Find the game in your Itch library and just grab the latest version!

(Or use the Itch app to automatically update and launch your owned games!)

Shooting for an update this coming 3rd

Crazy! Definitely a bug because it should not be able to happen.

No non-consensual content is planned for this game.

Haha uh oh.. So I made the penetration system pretty.. vague.. in the hopes that I would get away with it and save time developing tech for the character variation..

Turns out that part is important and people definitely notice! Lesson learned, but I probably won't be able to fix this for this game.

The system I made for feet is unfortunately NOT GREAT.. I probably won't be able to retool it for hooves as much as I would like to. Rabbit ears and squirrel tails are doable though, and are going in my list. Thanks!

Yea these suggestions are also right on target with what I want for the game. I can't say how much more I can fit in, but you are speaking my language with these suggestions.

Love these ideas, and this is totally on vibe with the kind of things I want, but as Jeffy656 replied, I am struggling a bit with scope. I will take note though.

These kinds of things are really good ideas, and the only thing stopping me on this front is budget. Budget gets out of control so fast on an indie game I am learning.

I don't do commission style outfit adds, but please feel free to suggest. I often implement ideas from the comments if I am able.

The clothing system for Archipelagates is texture based, so things like skirts and jackets won't work unfortunately.

Understandable, I made the switch because the skeleton's outfits were causing a lot of players to get frustrated with how fast their inventory was filling up. But I do kind of miss skeleton gear also..

Not for this game I'm afraid. I DO really enjoy these kinds of games though so I might be interested in making a game like that at some point. But no plans for this kind of system for Archipelagates.

 Thank you! I am doing well!

There have been a couple delays, but things are still good!

Unfortunately, most of the heavy lifting in this game comes from the procedural animation and posing, and procedural world geometry count.. No amount of lighter graphics settings will save a PC from that -_-.. I have been optimizing as best I can over the course of the patches, but I am reaching the limits of optimization I am personally capable of.

Hahaha this should not have been possible.. it looks like the game failed to kill you when you fell, and you went so far down you got infected with a thing called "floating point precision degradation".

Don't worry it isn't fatal, you should still be able to save and quit.

It is! I'll try to fix that

This would be more likely to work, I might experiment

I understand that first person is very much desired, but the game is just not architected for it. In my experiments, putting the camera in someone's head during a sex animation did not look very good, so there would need to be a lot of changes to facilitate it. I will likely not implement it for this game, sorry.

This game will not feature non-con

I know I need to do this desperately, it is a difficult change though so I have been putting it off, sorry!

More customization is coming, some things are more difficult than others with the system I set up though.

Neither of these are planned for this game, sorry..

Yea! Update is coming soon

All save data is stored here:

%AppData%\..\LocalLow\RalivDev\Archipelagates

The typical setup I described does NOT run in sandbox mode. You are welcome to do so but I do not know where it saves files.

Thanks, I'll investigate

All data is stored at:

%AppData%\..\LocalLow\RalivDev\Archipelagates

The game does not remove this data on uninstall.

(1 edit)

Updates do not clear data.

The Itch app allows you to do some really strange things with installs using  privacy sandbox mode, which some people have done and found trouble when reinstalling. All data is normally stored at:

%AppData%\..\LocalLow\RalivDev\Archipelagates

If you have enabled Itch sandbox mode (a data privacy feature itch offers to do nonstandard installs) I am afraid I can not personally account for how and where itch stores your data.

This is planned, but will take more time