Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RalivDev

276
Posts
5,332
Followers
3
Following
A member registered Oct 07, 2021 · View creator page →

Creator of

Recent community posts

Yes. I don't enjoy talking about it because it is upsetting to me. But they felt the game contained sexual content depicting minors. They did not elaborate on where or how. I can only assume they were able to use the character create to make a character that looked inappropriately young, or the random generated characters I had in an early build did so by bad luck.

I have since added additional character create rules to reduce this possibility (breasts required unless masculinity is raised). I can't go into detail about Steam's rules, but the decision is final.

Given the current discourse here I feel it is important to mention, for those who are not aware, that this game page is not currently searchable or listed on Itch at all. This was not my decision.

It is also not available on Steam at all. This was also not my decision, and it has been made extremely clear to me that it is not possible to ever list it on Steam.

I understand your complaints, and honestly I am very frustrated and saddened by the current situation as well. I unfortunately am not in a position to enact the suggestions that are being demanded as though they are an easy fix I am too selfish to do. I genuinely wish I could. I'm sorry.

I will continue to look for a better solution. Until then though, I am doing everything in my power to fund my continued existence as an adult game developer. I hope that in the process of doing that I will be able to produce games people enjoy. I will not be releasing anything for early access in the future, as I understand and agree the current situation is unfair.

I don't normally reply to posts like this, but this is simply not true.

I am not sure where you think you got this information, but I do not have any unreleased updates.

If I had the ability to self fund updates and release them, I would. The only reason I haven't is because I can not afford to continue making games if I go that route.

To clear up some rumors, and assure you that I am in fact alive and read comments, here is what is currently going on. 

I don't want to speak badly of Itch, as they are graciously hosting and allowing sales of Archipelagates. Archipelagates however is not currently listed on search, or browse. This combined with Steam declining to sell it means sales are more or less dead. 

I would very much like to do a final patch to bring the game to 1.0, but due to the fact that I can no longer expect revenue to fund it's development, I have to carefully consider my options. 

It is true that I am creating a prototype for another game and have shared details with Patreon subscribers. 

I am unfortunately just a guy. I was hoping one option to continue developing games for a living would be to get funding going again with a project that was available for sale, and finish Archipelagates when I was safe from running out of funds. 

I hope this clears things up a bit, and I apologize for not being communicative sooner. I didn't, and still don't know exactly what to say. I am in a difficult position.

An optimization to jiggle physics is on the way. This should improve CPU performance, and hopefully will be noticeable to most users

Unfortunately not, I don't think I can get performance fast enough for a decent android port. I also have no experience developing or distributing for android I'm afraid.

I didn't delete it. It might have been removed by some sort of auto moderation.

Thanks for thinking about me. I'm doing ok, but things are really uncertain with the Itch delistings. I still don't know what to expect.

I am currently working on optimizing jiggle physics since it will be a useful task regardless of the outcome of all of this censorship uncertainty.

I know it isn't exactly what a lot of folks want to hear, but a performance boost will be nice!

I wanted to do this, but the game does a LOT of messing with the model at runtime with the character create, and it would require a lot of rework to reproduce and bake those changes into an export. It might be something I explore in the future though.. It's hard to have a fun character create and not use the results for more stuff!

Purchasing the game puts it in your itch.io library. You also receive an email with instructions on how to download the game.

❤️ Thank you!

lol yea.. I am learning the hard way everything takes longer than I thought it would.

If you apply a dye with no pattern it will completely replace everything under it, so you can create a blank slate.

❤️

That is a solid idea aand I might have to if there isn't another way.. I'd hate to lose all the comments though, I am very fond of them.

Yea.. it's getting awful.. thanks to those who are warning people. I have contacted itch support, but don't have a good solution so far..

Yea sorry about that, still working on it. It should be ready soon, but I don't have an exact day.

Folks, I am sorry about the malicious link spam.. I do not know how to address it properly, as it seems Itch does not have a way to disallow links in the comments..

I will continue to ban and delete the links, but these are bots and they keep coming.

Sorry! give me a couple days -_-

You never need to rebuy for updates. Find the game in your Itch library and just grab the latest version!

(Or use the Itch app to automatically update and launch your owned games!)

Shooting for an update this coming 3rd

Crazy! Definitely a bug because it should not be able to happen.

No non-consensual content is planned for this game.

Haha uh oh.. So I made the penetration system pretty.. vague.. in the hopes that I would get away with it and save time developing tech for the character variation..

Turns out that part is important and people definitely notice! Lesson learned, but I probably won't be able to fix this for this game.

The system I made for feet is unfortunately NOT GREAT.. I probably won't be able to retool it for hooves as much as I would like to. Rabbit ears and squirrel tails are doable though, and are going in my list. Thanks!

Yea these suggestions are also right on target with what I want for the game. I can't say how much more I can fit in, but you are speaking my language with these suggestions.

Love these ideas, and this is totally on vibe with the kind of things I want, but as Jeffy656 replied, I am struggling a bit with scope. I will take note though.

These kinds of things are really good ideas, and the only thing stopping me on this front is budget. Budget gets out of control so fast on an indie game I am learning.

I don't do commission style outfit adds, but please feel free to suggest. I often implement ideas from the comments if I am able.

The clothing system for Archipelagates is texture based, so things like skirts and jackets won't work unfortunately.

Understandable, I made the switch because the skeleton's outfits were causing a lot of players to get frustrated with how fast their inventory was filling up. But I do kind of miss skeleton gear also..

Not for this game I'm afraid. I DO really enjoy these kinds of games though so I might be interested in making a game like that at some point. But no plans for this kind of system for Archipelagates.

 Thank you! I am doing well!

There have been a couple delays, but things are still good!

Unfortunately, most of the heavy lifting in this game comes from the procedural animation and posing, and procedural world geometry count.. No amount of lighter graphics settings will save a PC from that -_-.. I have been optimizing as best I can over the course of the patches, but I am reaching the limits of optimization I am personally capable of.

Hahaha this should not have been possible.. it looks like the game failed to kill you when you fell, and you went so far down you got infected with a thing called "floating point precision degradation".

Don't worry it isn't fatal, you should still be able to save and quit.

It is! I'll try to fix that

This would be more likely to work, I might experiment

I understand that first person is very much desired, but the game is just not architected for it. In my experiments, putting the camera in someone's head during a sex animation did not look very good, so there would need to be a lot of changes to facilitate it. I will likely not implement it for this game, sorry.

This game will not feature non-con

I know I need to do this desperately, it is a difficult change though so I have been putting it off, sorry!

More customization is coming, some things are more difficult than others with the system I set up though.