Shaders are on the feature list definitely.
We currently support tint/brightness on Sprites. Here are all the options
args.outputs.sprites << { x: 100, y: 100, w: 100, h: 100, path: "sprites/player.png", angle: 0, a, 255 r: 255, # red saturation g: 255, # geen saturation b: 255, # blue saturation tile_x: 0, tile_y: 0, tile_w: -1, tile_h: -1, flip_vertically: false, flip_horizontally: false, angle_anchor_x: 0.5, angle_anchor_y: 1.0 }