Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

-Wand still the safest option, fireball is not cost effective in lvl1, so either replace the starting wand by another spell (like ice pics, great spell) or give it a little more dmg (like at least one shoot lvl1 target). 

-The aggro distance need to be larger, I can clean entire room and nobody care

-Fallen paladins refuse to drop items, deserved their death

Will continue after work.

ahoy, thanks for playing. sorry about no monsterboys yet, one day..!

>Wand still the safest option

i messed around with balance a bit more. i think all weapons are about the same power level. wands are good to start with,  but you need to invest a lot of points to keep them effective since enemies start getting much faster than your normal rate of fire.

>The aggro distance need to be larger, I can clean entire room and nobody care

interesting. enemies are supposed to alert themselves and everyone around them if they take damage without the player being in their radius, i'll look into it

>-Fallen paladins refuse to drop items, deserved their death

they have a lower drop rate than chests, the greedy bastards


thanks for playing! i assume youre running it on linux? i didn't test it so if that's the case then i'm glad it's running smoothly