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There's an itch these classic arpgs scratch that modern ones often just don't. Feels pretty good to play, although enemy targeting could be slightly bigger so I don't walk at them with my bow. I know I can hold shift to shoot too but still. I died a few floors after that first boss, the enemy density just got too much and I was downing potions until I ran out. Pretty hard to handle and I even had some aoe (the icicles)

ahoy, thanks for playing!

>itch these classic arpgs scratch that modern ones often just don't. 

you took the words right out of my mouth. it's pure seething that is fueling my dev sessions  since i'm so upset nobody makes games like these anymore.

>targetting

yeah, enemy hitboxes are usually just one stretched cube. i need to improve them a bit since some enemies like the mauler are sometimes hard to click properly.

i assume you died in the halls of pain? that's usually the difficulty spike. i might give it the "new level" treatment of reducing enemy mob amounts near the starting room, then increasing over time. we'll see

thanks for playing and for the feedback! 

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Don't remember where that was but it was a room with like a ton of archer skellies and a bunch of others thrown into the mix.