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Had a lot of fun playing this. Good overall system design, whereby you really had to play and test things out to work out which cards were good. After i felt i had seen all the cards and the game difficulty was not pushing me to innovate i put the game down (i was on on level twelve).

Some balance suggestions *(2-5-18 update) you can take or leave:

-toolkit is problematic since it is a draw card which pays for itself (draw two lose two) essentially allowing you to play as if you had a much smaller deck
-all attack cards fall off in power level very soon- because so many monsters spawn in the later game it is very poor tempo to try and defeat them (the only seemingly viable attack is the one which turns them into grass, cool card design)

Hey, thanks so much for playing and for the feedback!

Yeah, the game is not really balanced well for later levels particularly, and there's not nearly enough content to keep things interesting for very long.

I ended up suspending work on this version for a while, but I'm now in the process of rebooting it from scratch with some new  structure (for instance, with a resource cost for playing cards so you don't get stuff like toolbox where there's no reason not to play it). If you're interested, I can send you access to a build when it's in a more testable state (it's still in a pretty early stage but it's getting there, maybe in a couple weeks or so), I'd love to get your feedback on it!

Hey, thanks for the response, i'd happily play an early build.

How's the gamedev going? Still keen to play another build.