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(2 edits) (+1)

HOW DID YOU MADE THE BACKGROUND?? Like, the trees move realistically, and the sea too. How could you do this? It does seems like you just did them frame by frame, but same is for the animations of your most recent game, Infinite Tree Pinball, the way how the slimes move and stuffs... Its amazing! I also love the animations of the player character, they are well-made! They really got a evolution, they used to look like a green, rectangular blob on the jam version, but now they are a human (and a bald one as we can see). It reminds me of how Baba changed design in Baba Is You, where they used to look like a robot or alien, but on the remake, they were redesigned to a weird creature resembling a cat.

Thanks! The background images are rendered as a tile grid where the corner points are displaced using a scrolling noise texture. Layers that are closer (like the bushes in Autumn Forest) are displaced more, some are not displaced (like the tree trunks) and the sea only uses horizontal displacement. The slimes in Infinite Tree Pinball use a similar technique: they are rendered with points around a circle that are displaced based on a “jelly” physics simulation inspired by this technique: Physics of JellyCar: Soft Body Physics Explained