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What can I do to improve the game? Sticky

A topic by Sk1ds created Jul 05, 2023 Views: 2,839 Replies: 134
Viewing posts 41 to 50 of 50 · Previous page · First page
(+2)

wat a rush,pitty that i'm not that good.

very nice D-update

(+1)

Hi, on latest update (F) ,on name entry as soon as i hit the letter"P" the game moves on.

All else is working great👍

Developer

Oh right 😆 That's also the pause button. I used it to continue. I'll fix that next week. (I'll won't be home this weekend.)

(1 edit)

I was playing with 0.3.7e alpha for a bit.

Concerning the Classic/W.I.P. mode, it has a REALLY TIGHT clock, is that normal? That'd be great to have a diagram of the route also.

Other than that, the game is CLOSE TO PERFECT!

Developer

Yes! 😁 I had the Genesis/Mega Drive version of Super Hang-On in mind. It also had a very tight time limit, but! You can upgrade your bike in the original mode and use your upgraded bike in the arcade races with the time limit. You can do that too here.

Oh ok, we can use upgraded cars in W.I.P. mode? That's a game changer! I'd still make it a little bit less tight though, personally :-/ But I'll give it another try!

I would also add a diagram of the route and for Original Turbo OutRun Mode I would add a total time of the 5 races at the end of the race if possible. That'd be really awesome.

Developer

I'm probably going to add an option to choose a slightly less brutal time limit. ;)

I'll try to add such a diagram! I won't be able to make a nice screen like the one in the original OutRun, where you see a miniature car driving through all the stages with the scenery and stuff though. That means I have to draw. xD

(3 edits)

The one thing I would really love to see is to have an option for low res texture on the road, and chunky pixel gauges. The game looks fantastic and like a true super scaler except for the higher res elements, especially the road, that clash with that.


Maybe you cam fiddle with reshade to make it all look more low-res?

give it a try.

I like the clean pixelated look of everything else. Rather just try to have a low res texture on the road than make everything distorted.

Developer

I'll eventually add options for different resolutions/screen sizes. 😉 For now you could use the low-res mode, but that won't pixelate the UI.

Developer

I'm about to add a low res texture for the road itself for the next update. The lines on it will stay sharp. Maybe that's what you wanted?

Cool thanks, dont know till i see it i guess, but if it looks like the original arcade roads, that is what I mean

Hi Yves,
i love your game very much and play it every day. I convinced my dad last week to donate you 60€ and i hope you received it?!

Do you think it's possible to implement more weather like snow, rain, storm in the levels?

Greetings from Germany

Sirina

Developer

Hello Sirina,

That's really kind of you! Yes, I got a donation of 65 dollars from Jochen. Is that your dad?

Of course that's going to happen! I'm about to work on some new stages that will include different weather conditions like the ones you mentioned.  It might take a while though.

Hi Yves,
yes that's my dad. I hope it's a fair price for you?

But i think the biggest thing is that you're making a lot of people happy. Me too... :-)

Thank you for including more waether conditions in the new levels. :-)

I'd like to create a new car. Can you explain me how i can do this? Or are there any good manuals for creating sprites in the net?

Greetings Sirina

Developer

Hello Sirina,

Ofcourse that's fair! It's more than enough.

Here is a screenshot of the upcoming heavy snow storm effect. ;)



If I can find some extra time, I would like to explain it to you. The values part is the easiest and if you know which car you want, you can also tell me and I'll do the research and fill in all the values myself. The sprite part is of course the hardest. I suggest you use a program like paint, but more suited for pixel art for games and animation. It's easier when you can work with multiple layers. I'm also trying to draw one myself. It's a tedious job. I've pretty much finished the sprite of the car facing forward and I'm using that sprite to draw the car at an angle. I'm also using picures of the real car below my drawing so I can trace it. There is a website of a oldtimer dealership here in Belgium where they make 360° pictures of every car they have. That's where I get my pictures from, from that particular car that I'm drawing. I'll try to make some screenshots in the future so I can explain it even further.

Hi Yves,
oh my god that looks amazing!!! I loveit!! :-) Can't wait for it!

As far as i understand a sprite is nothing else than a pixel graphic?

Greetings Sirina

could you add in to the game the Space Harrier (Arcade) sprite as a playable racer/character?

would be fun to 'fly' through the game as the space harrier guy! :-)

Developer

With all that efford you've put in this, I just have to do this. Not sure when, but I will someday.

(18 edits)

Hi Yves,

This is an amazing game, the sound effects, the car selection, and the music are simply great.  If I may suggest to improve the game  I would add the following:

Adding more cars from the 80s, such as Chase HQ, General Lee Dodge Charger, Porch Carera, and the Automan's 80s TV series black Lamborgin Countash for driving at night time with the same electric engine noise. Also Kitt from Night Rider will be a great addition. 


Since road race is illegal I would add police cars chasing the game player and the police will stop you down and on the following level they will also start shooting at t uphe drivers car

Also chased by a police helicopter - sprites can be obtained from Chase HQ arcade game.  


Road block with police cars, and the only way to proceed is to drive up on a tow truck or trailer at high speed lunching the car into the air.

 

A level crossing  (train crossing car drivers road) where a railway line and a road meet each other, same as above to keep going further the only way is to drive up on a tow truck or trailer at high speed lunching the car into the air. 


Stopping in petrol station for fueling or fixing.


Driving inside a trailer to hide from the police or to replace the car or driving the trailer, similar to Knight Rider.


Similar to the video game Spy Hunter, stopping the car at the harbor, and switching to a powerboat for a boat race similar to Miami Vice, and for an amazing atmosphere utilising the Miami Vice sound track. 


Adding CRT monitor filter, examples here https://forums.libretro.com/t/cyberlab-death-to-pixels-shader-preset-packs/35606  I can suggest you the best filters if interested

If interested I can add more ideas


I am an average user with Photoshop, I'll try to design a car.


Video clip of car launched at high speed from a tow truck 


I think the images of the cars below can be downloaded for free or by taking a print screen 


Auto man's Lamborgini Countash 

https://youtu.be/5Q528VJuORY?si=8yO4OAdeo1uwQADa

https://youtu.be/J98Kb55ZWLM?si=zTDE8DzD5XVtCtMJ


Kitt  Pontiac Firebird 1982- 360°

https://sketchfab.com/3d-models/pontiac-firebird-kitt-1982-d56185c31fa5444f828a1...


https://3dmodels.org/3d-models/pontiac-firebird-knight-rider/#360view



Jaguar XJ220 1992 - 360°

https://3dmodels.org/3d-models/jaguar-xj220-1992/

https://sketchfab.com/3d-models/jaguar-xj220-c66c15ab194643ee994ba5bd73aab15b

Developer

Hi Magroc,

Thanks for the feedback! I probably won't be able to do all your suggestions (like switching to a boat), it certainly gives me some inspiration.

I will add police chases at one point. Not sure how far I will take it though. It will be something between a brief encountering like in the original game and a full blown chase like in Need for Speed. (I won't be adding the shooting stuff though.)

I certainly would like to add the following cars: Porsche Carrera/930, and KITT from Knight Rider. Maybe the Jaguar as well. Thanks for the links to the 3D models! And if you're able to, you can certainly try to draw a car!

I'm about to add fuel consumption in my new game mode: cruising. You'll have to stop at a gas station to add more fuel and perhaps repair it at a garage.

Hi Sk1ds,

I am interested in trying to design a car by converting a number of  car images from different angles to pixel art with Photoshop and continue with your car creation tool.  Could you please confirm that to run the Turbo Outrun car creation tool .ods I need to install Microsoft office?  Another thing do you think that in the future you can add the Road block with police cars or something else, and the only way to proceed is to drive up on a tow truck or trailer at high speed lunching the car into the air? 

The desktop version runs in low resolution and the web version does not detect Xbox joysticks well

Developer(+1)

It looks like that the game changes your resolution. The UI isn't supposed to be blurry. I'm about to add some resolution options in the next update.

I know that the web version doesn't work with gamepads. It has something to do with the way the input system is configured.  Consider the web version as a demo. It's to give you an idea what the game is all about.

What is the option, because I don't see it, it still looks bad.

Developer(+1)

It's not available yet because I still have to program it. But I'll do my best to add the option in the next update.

It will take a while though. I'm doing this after work and after taking care of my family.

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