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10000% agreed! That was my initial goal, but I fell back to implement randomization when I started running out of time and wasn't sure I could design real levels before the deadline. I definitely learned a valuable lesson: Focus on FUN FACTOR first and foremost. I may have spent a bit too much time on the visual/audio polish :P

Thank you so much for playing tho! I hope to make an update of this concept with REAL LEVELS and maybe even some FUN (?!) next!