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This game reminds me of Megaman!

It's very cool to have two very different powers, it helps a lot for the replayability.

I think that linking our AMO to our life is an interesting concept, but it would be even cooler if killing enemy would be more useful than juste earning some points. If you plan to continue this game after the jam, I would suggest a shop to buy some bonus/power ups with these points, so that taking the risk to fight enemies can be worth.
As for now, it seems way better for the player to just keep running and avoiding enemies, which is a bit sad ^^'

But it's a very solid entry, well done!

(+1)

You know, Stages 3 and 6 with the scientist were meant to buy bonuses: double jump, battery repurchase, more damage, stun on fully charged hit. But I ran out of time :') Thank you for this complete review that corroborates my target vision of this game! Thank you!