It should be. If it does happen (assuming it hasn't already, considering how late I saw this message, sorry again), I can try implementing a fix.
I also found a couple of other mistakes, such as one character not having the correct dialogue portrait and the guards who blocked the way to the castle could still be talked to after they move away, eventually softlocking the game because one of the guards can't move any further. The latter only happens before you enter the castle area, though.


