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(+4)

This is basically a complete full game!! The polish is insane. Feature-rich, and didnt even skimp on the UI design. Very very impressive. And you even got Heartbeast to playtest it!

Full marks for Art obviously. And there is even effort into character design (I liked the backstories). I ended up going with guitar lady as she looked super unique. The peripheral mechanics, like the element types and the boardgame-esque progression is right up my alley.

The forging mechanic seems really interesting and I would have liked to do it more. The path I chose, I only got 2 opportunities to do it. 

I was slightly confused with the forging outcome, despite me reading the instruction. I was pretty sure I added more elements to faces then eventually added. I think the desync here was that the currency was deducted on application, but there was still a need to press forge to confirm? I might have gotten this part mixed up. I feel like a "preview" which doesnt deduct currency may work better, with choices confirmed on forge.

Oddly, the part lacking most was the core mechanic of dice rolling without deeper interaction from the player. If there was a way for us to influence the outcomes besides rerolling, it will have a less deterministic and "on-rails" feel. Understand that there was some strategy to make sure you get even distribution of symbols on forge, but I had limited forge opportunities to cover all bases. Perhaps each character could have a way to change symbols in your favour (e.g. guitar girl can play a note to change the enemy's type to a type of your choice before the roll of that round etc.)

But overall, this is likely the most complete, polished package of the game jam for me!

(+1)

Thank you for your detailed feedback! If we had another 3 days, we would've been able to implement ways to spend unmatchable dice differently. We wanted each character to have its own "dice tray ability" that would change how those dice were handled, whether it allowed healing, extra money, or converting 2 misses into a hit. Sadly we ran out of time for that, but we're gathering all this feedback because we might make a full game out of it! Thank you again!