I really liked the dialog boxes with the camera zoom and the text slowly popping in like in good old gba games.
It felt a bit rough when colliding with wall.
How do you do the movement of the player ?
Thanks for playing :)
I move the player by getting horizontal and vertical inputs using Input.GetAxis under the Update method. Then under the FixedUpdate method, i call another method called "Move" with the parameters "horizontal" and "vertical". I store these parameters in a Vector2 variable and then use this variable in transform.Translate().