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Hi Charley,

Thanks for taking the time to play the game and leave some solid feedback.

I agree there is much to improve with regard to UI & readability. There seem to have been quite a few issues with people feeling a little lost or unsure of what to do. In some ways that was intended but not to the point of being detrimental to the overall experience! I think I will revisit this project at a later date but I have shifted gears to a more medium-sized project for the time being.

In an ideal world, I would mix some of the learnings from my first project SMILE with some of the aspects I got right in this one and make something a bit more rounded and complete. With both projects, I struggled with scoping and implementing core functions in good time which left me scrambling for time to actually build and polish levels.

For my next release, I want to be a bit more "ready" going in and am taking the time to polish up some core code libraries, python scripts, and Unreal 5 modules to ensure the next horror jam I take a crack at I can focus solely on the scary bits and the fun bits instead of some of the technical back end.

Thanks for your detailed feedback I will keep it in mind for my next release!

Have a nice day

Awesome and you're welcome!

Also, I would recommend trying a smaller project if you are struggling with scope. I know, I struggle with scope too, but there was a jam that taught me something : a small, 10 minute game's completeness is worth more than a 1 hour game of lost nonsense. With that said, your game is actually very marketable. The idea of a telephone operator in the endless halls during midnight has a lot to offer--what I would say you could do is take the whole telephone thing, and have the player running this place in a portal-like scenario. 

Just one last thing : value performance greatly. If it runs at 60fps for you, there is a large chance that someone's machine will run at 15fps.

Anyway, congrats on this one!