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I must have recked the trigger points, but as far as I saw there were some valuable changes you could make. First of all, I really like the art style/aesthetics of it. A well-deserved 4 on emersion for it. It would be a 5, if it weren't for these last notes : The gameplay felt really slow. The phone rang far too long while nothing happened, so I just left the room. Also, there are no control hints. There should be some UI (whether over the interactable or on the player's screen) indicating what to do. This would improve a lot. As for Audio, it was really good as well. 

You should definitely update it. I see a lot of marketability here.

Hi Charley,

Thanks for taking the time to play the game and leave some solid feedback.

I agree there is much to improve with regard to UI & readability. There seem to have been quite a few issues with people feeling a little lost or unsure of what to do. In some ways that was intended but not to the point of being detrimental to the overall experience! I think I will revisit this project at a later date but I have shifted gears to a more medium-sized project for the time being.

In an ideal world, I would mix some of the learnings from my first project SMILE with some of the aspects I got right in this one and make something a bit more rounded and complete. With both projects, I struggled with scoping and implementing core functions in good time which left me scrambling for time to actually build and polish levels.

For my next release, I want to be a bit more "ready" going in and am taking the time to polish up some core code libraries, python scripts, and Unreal 5 modules to ensure the next horror jam I take a crack at I can focus solely on the scary bits and the fun bits instead of some of the technical back end.

Thanks for your detailed feedback I will keep it in mind for my next release!

Have a nice day

Awesome and you're welcome!

Also, I would recommend trying a smaller project if you are struggling with scope. I know, I struggle with scope too, but there was a jam that taught me something : a small, 10 minute game's completeness is worth more than a 1 hour game of lost nonsense. With that said, your game is actually very marketable. The idea of a telephone operator in the endless halls during midnight has a lot to offer--what I would say you could do is take the whole telephone thing, and have the player running this place in a portal-like scenario. 

Just one last thing : value performance greatly. If it runs at 60fps for you, there is a large chance that someone's machine will run at 15fps.

Anyway, congrats on this one!