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I loved the graphics & audio. This is a very well polished entry ! Congrats ! 

The color palettes are a nice touch for a jam game. 

I think the robots could be moving a bit faster. I got softlocked due to a bug in level 3 when the bot dug down, they couldn't fall past the last removeable block

Thank you very much for playing!! I’m glad you enjoyed the game, though, I’m sorry you encountered a soft-lock. To be honest, I knew these situations were possible.

The digging isn’t handled by manipulating the tilemap, but rather through a slight of hand including raycasting against a series of polygon2Ds that are used as a combination collision layer and masking image. It all works 99% of the time, but there were some cases where the “cut” through the polygons resulted in very small polygons that could block the player, but go undetected by the raycasts… which, in turn, can result in a soft lock.

Also, if I revisit the game, I may have to reconsider how I handle the speed of the little bots. On one hand, I don’t want them going too fast, but, yes, there are situations where the game can feel like it drags on while you wait for them to get to where you want them. Someone in a previous comment suggested a fast forward option… something to look into.

Again, thank you very much for playing!!