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The project is very interesting, but I have some observations to make for you to consider in future updates:

- There are bugs in most areas that sometimes make them inaccessible or difficult to load, making the player leave a scenario to enter the same scenario;

- The mechanics are not very intuitive, especially when using skills, so the player often doesn't know how to use them;

- There could be some type of marking on the map showing where the objective of the missions is, this would prevent the player from getting lost in areas of the map;

- Finally, I would like to know better what those symbols next to the hud of the character's life are, are they skills? Attributes to customize each player's playstyle? Extra points to be invested?

Furthermore, the project has a lot of potential. Keep up the good work!

(+1)

Thank you! I'm working on some of the things you listed.

Five activating attributes:

This is something between characteristics - skills and event activators.

Clicking on an attribute will briefly activate its inherent skill and allow you to interact with events associated with that characteristic.

One click minus one point of the selected characteristic.

Sleep restores quantity.

(I'm working on a normal game guide on Katya's mechanics)

Thank you for your attention, a guide can really help players to better understand the game's mechanics! I will eagerly follow the next updates :)