Really fun and well designed breakout type game. It is just breakout with a really good gameplay loop and repeatability. Very good choice of blocks. They all work together in interesting ways.
Thank you Philip!
Incidentally, I also appreciate your thoughts on Pico Pirates, but it seems when I switched the comments from a discussion forums to comments in light of your feedback, I lost your comment :(
PP certainly does have a number of issues around gameplay and particularly balancing and this is something I'm looking to discuss in an upcoming postmortem. Thank you for your feedback and kind words :)
Regarding the "pico pirates" comment: The game was very technically impressive (no idea how pico8 works tho), the gameplay could be improved a bit and the battles against the ships were extremely hard. Was wondering how you made the 3d effects on the trees. They were very impressive, was wondering what method you were using.
I actually got the idea for the trees from one of my favourite games, Duck Duck On The Loose https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.lexaloffle.com/...
Essentially, layer a stack of circles (of varying colours) offset with a Z value. Shift each circle in the direction from the camera to the screen space position of each circle, using the Z value as the mmagnitude of the vector.