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(3 edits) (+1)

Good concept and well executed. I liked the core idea of combining cards (nice forging mechanic) to create creatures, and having the strategic decision of whether to use a card to create or boost. I was mostly going for a simple strategy of creating balanced creatures: pick somewhat the highest stats card, and boost by whatever stat it lacked. It would have been nice to have a reference for the damage mechanics, so I can plan and make better creatures. But this version is pretty cool for the jam as it is. The card description disappears after a few seconds, even if I don't move the mouse. It should ideally stay until I start moving the mouse again, or move it outside the card. This was a problem initially, when I didn't know what the cards were. Later on I just needed a glance so it was ok. Music sets a good atmosphere. Good work overall!