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(+1)

I really like the concept!
The art style, while a bit crude, adds a lot to the charm and humor the game goes for. I enjoyed it a lot.
The sound works well for what you're going for, too!

In terms of feedback:
As other commenters have said, it would've been cool to have some sort of mechanic that you need to do quickly, but I understand time constraints can be really harsh sometimes. It seems you had this exact idea but couldn't execute it in time, it'd be cool if you did it after the jam!
It felt a bit odd that you put a lot of work into the dialogue to have some satire, but then the game revolves around trying your hardest not to read it. Maybe an idea would be to have those minigames allow you to skip the conversation, but if you don't do them in time you have to sit through the conversation going at a set speed?
It would be really cool if you added some sounds to the dialogue, like some 8-bit babble or just you doing some nonsense sounds into the mic.

Overall I liked it a lot, and it's really cool that it's your first jam game! Keep up the good work!

(+1)

Thanks so much!! Appreciate you taking the time to 'play'. I actually agree with everything you said, though surprisingly little work went into the dialogue, I managed to just punch out some stuff pretty quickly ( I'm used to working in these environments! ). Ultimately though I pretty much had half a day  to do this by myself (hence the crude art style with 0 animation ). I almost didn't bother but feedback like this makes me happy I did!

I'm glad you liked the concept, that's all I could really test here. Love your feedback and ideas though - if i get back to this and flesh it out i think i'll include some of that for sure :).

I'll go over and check your game out now!