Hey this works perfectly on pc but when I'm making the android version it breaks the game with the error :"renpy.gl2.gl2shader.program.load ShaderError:b'L0001 "variable u_model_size does not match the vertex variable u_model_size
I'm using renpy 8.2 and android should support gl2. In compatability you write "This tool requires config.gl2 to be True" It seems that 8.2 has removed this config because now it will always use gl2. Any help is appreciated
This is the transform I'm using:
transform glow_outline_black_thin(width=3, color= '#000000ff', mesh_pad=False, num_passes=None): outline_transform(width, color, 3.0, '#000000ff', (num_passes or width*2.0), mesh_pad=mesh_pad)