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Hi there, Hakuen! I don't mean to double post but this is a new issue regarding a different plugin.

I am using your font manager plugin from this sample project, and I am LOVING it, except for one thing: the default font is gone and cannot be restored.

I have tried adding it to my list of fonts, I have tried renaming it and adding it under a new name. I cannot get the original RPG Maker MZ font to reappear while using your plugin. It will get replaced with the next font down the list.

It would also seem your plugin does not 100% play well with VisuStella's OptionsCore. The OptionsCore has a font option, but all of them get overwritten by the EliMZ_FontManager default font, regardless of whether I place your plugin below or above the OptionsCore.

I would like to have a specific font on my title, a different font for Save/Load, a third font for my menu and messages, and the rest to be the default.

I know your plugin is more than capable of delivering this already. Perhaps I am configuring something wrong; unless you can replicate the error where you cannot manually add the default RMMZ font to the font manager.


Your plugins are great and I appreciate all the help you lend to your community! <3

Thanks for make another threaad for this, really appreciate! ^^

My font plugin really did not use the default RPG Maker font. If you want to use the RPG Maker font, you need to apply it on the plugin parameters, to be the first on the list and set the Default Font Index to 0:

This way, my plugin will understand that the first font on the font list should be used as a default font.

  • 0 = First font
  • 1 = Second font

and so on.

--------------

Now, I did not understand the Visustella question. Are you not being able to apply my font inside the Scene Options Menu? Or what you want is to add an option/command on the Visustella Scene Options to be able to change the font in-game?

I did not know 0 was first font! I will test and see how this works.

My visustella question is. They have a font manager inside the game that allows you to switch fonts on the fly.

Normally you can select the font you want and it will change it. It also has live font demo's as you scroll through them.

When your font manager is turned on, every single  VisuStella Font becomes your default.

Is there some crossover happening between the plugins? Is the default font being overwritten by FontManager and applied to each individual font in the visustella library?

If you need a video of me scrolling through fonts with and without the plugin I can take one. It might be easier for you to download the visustella sample project and just drag and drop your Font Manager into the plugins to see what I'm talking about. I think you can replicate the problem easily if you need to.

(I also understand the obfuscate their code, so trying to get your plugin to play nice with theirs might be a chore.)

What I believe is happening is that with my plugin ON, visustella options to change font is being useless. My plugin changes how RPG Maker handles font. As so, the Visustella is trying to change font and it is not manage to do it. 

I guess you will need to remove/change that font option of visustella, by going into the plugin parameters and mess with their code there to either use my plugin functions to change the font or create new "functions" inside their plugin parameters that allow JS to change the fonts. This is kinda advanced, I will try to take a look and see this.

That sounds a bit advanced for me. I'm not the best at adding new functions inside plugin parameters. I'm pretty good at learning about and configuring plugins, but not editing them. Please let me know if you take a look at it and what you find. :)