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And I can't wait to see what awesome things you do with them!  You're welcome to share pictures here of anything you guys make with them!

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My game's lighting just got even more bisexual, thank you! 

Also, a note for anyone using layeredimages: You'll probably want to add mesh True to the transform!

Compared to before (with manual airbrushing):

Does there happen to be a way to set the colors based on the state of another variable? My game keeps track of which floor you're currently on, and each floor has different lighting conditions. If it was possible to apply the "right" lighting automatically, this would be a huge game changer. :O

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Wow!  It's looking great!  And yes, I've actually thought about making a mention to folks using layered sprites to use that since I've had a few people come back and ask how to sort it out.

As for using a variable to adjust the lighting, you could do it with a custom written transform that accepts a variable parameters instead of hard coded ones.  I'll be working on another pack on stream this week, so I'll put some time into getting an example for you to play with on Tuesday!

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Thank you so much, looking forward to it! :D