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This snap of the creature on top of the building made me think how cool it would be to see an obstacle course-style level wherein the player has to traverse various buildings and architecture doing as little damage as possible. Teetering structures or spinning objects that send your creature out of control briefly could add to the challenge. Maybe in VS the person w/the least amount of damage wins. Also, what if there was a Jenga tower-looking building and players have to remove parts trying not to make the building collapse (there could be a movable/raisable platform that holds the creature and that the player controls)? Your snap inspired a lot of ideas! Now I want to scale a building!

Yes! I've been wanting to do a Jenga-inspired mode. That could be fun. I also added a slight obstacle course level in my current version which is essentially a hurdle race to reach the end as quickly as possible, but I like the idea of more 'american gladiator'-style hazards. Will need to play around with that.

(+1)

I'd love to hear your electronic rendition of the iconic AG theme song for that level lol