I wish I knew this game better so I could appreciate the snaps more. But their celestial quality is quite moving. Bravo to your efforts required to capture what you sought.
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A unique departure from the typical chat experiences one can have online these days. It really encourages the mind (and conversation) to wander into creative, nostalgic and rambling directions like a real road trip often does. Some real-time sunrise/sunset implementation would add a sense of "progress", in a way. The radio station transmission bubbles add a kind of texture to the view, but I would enjoy those borders being invisible and even more gradual. Similar to how radio stations can unexpectedly fade in, fade out and even overlap IRL. Looking forward to more drives. thank you!
Having a lovely time on windows desktop mode w/xboxone controller. But often when I access the camera I cannot see the control adjustments nore can I leave the camera view until I access, then exit, the menu. I've noticed it happens more frequently when I've pulled everything completely out of focus. Hope you can help. Thank you
Consider me another advocate for the ability to toggle the logo/coordinates. It's a nice concept that if you share a picture of the island you're opting to not keep it private, in a way. But I have a number of compositions that would be so much stronger were it not for the extra noise. TY
I was right at the base of that structure, among the blobby rocks. Felt like I was frozen between them all. I thought maybe I was stuck in the photo feature at first but that wasn't the case.
This snap of the creature on top of the building made me think how cool it would be to see an obstacle course-style level wherein the player has to traverse various buildings and architecture doing as little damage as possible. Teetering structures or spinning objects that send your creature out of control briefly could add to the challenge. Maybe in VS the person w/the least amount of damage wins. Also, what if there was a Jenga tower-looking building and players have to remove parts trying not to make the building collapse (there could be a movable/raisable platform that holds the creature and that the player controls)? Your snap inspired a lot of ideas! Now I want to scale a building!