Thanks for all the feedback Bela! This is really helpful!
I'll definitely aim to get a gentler ramp up with some new levels for next month. I've lost my sense of difficulty so hearing from a new player about where you got stuck or how much damage you averaged is excellent reference for making things friendlier for on-boarding for future new players. I'll also need to figure out how to establish a clear and consistent visual language for hazards.
Adding more bonus power-ups into the stage is also an excellent idea that I'll need to introduce and figure out how to balance.
As for the blurry UI, I'm still trying to figure out what to do with that. It's part of the aesthetic but I definitely get that it makes some things difficult to read, so I'll either need to make text bigger or perhaps bypass the blur entirely for the UI.
Thanks again for all your comments. Very much appreciated. If you ever have any specific gameplay questions feel free to ask in the discord channel.