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Perhaps a bad model or bad format? Can you send the project and/or the model?

Also please make sure you are using the latest version of the addon and C3.

Deleted 18 days ago

hi, i tried a new 3d model but didn't work again, the 3d model that's i use is:https://sketchfab.com/3d-models/formula-1-car-animated-low-poly-free-866b7c6ddb3...

i got it from sketchfab and downloaded as .blend archive, after that i joined the parts and exported as gltf, when i imported to Construct 3 the editor crashed again, the mensage was:

Error report information

Type: unhandled rejection Reason: Error: attempting to construct out-of-bounds Float32Array on ArrayBuffer @ loadGLTF@blob:https://editor.construct.net/cdf7acda-4e1c-43ad-9551-19b72b124471:206:26 Stack: loadGLTF@blob:https://editor.construct.net/cdf7acda-4e1c-43ad-9551-19b72b124471:206:26 Construct version: r379 URL: https://editor.construct.net/?startTour Date: Mon Apr 15 2024 20:10:00 GMT-0300 (Horário Padrão de Brasília) Uptime: 35.7 s

Platform information

Product: Construct 3 r379 (stable) Browser: Firefox 124.0 Browser engine: Gecko Context: browser Operating system: Windows 10 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 4 Approx. device memory: (unavailable) User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:124.0) Gecko/20100101 Firefox/124.0 Language setting: pt-BR

WebGL information

Version string: WebGL 2.0 Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (Intel) Renderer: ANGLE (Intel, Intel(R) HD Graphics 400 Direct3D11 vs_5_0 ps_5_0), or similar Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_provoking_vertex

i have this issue on mobile c3d and in another computer.

Can you send me the test project or send me the gltf/glb model you are testing?

The Mega Nz link is here: F1Model

This is an incomplete gltf. It does not contain embedded textures. I suggest using the glb format instead, this includes all necessary data in one file.

For the gltf version you would need to make sure it embeds all textures and buffers in the gltf file itself.

This is mentioned in the text on the itch page as is the suggestion to test your files on https://sandbox.babylonjs.com/ before use.

THANK YOU BRO!

You are welcome, share some pix of your game when you are ready!