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(+1)

Great work.

Critical feedback:

Not sure what the spikey walls were doing?

Found it really hard to see and recognize the swivel buttons, maybe they could be larger and easier to see and shoot.

Rotating walls great idea but some way to differentiate the bit's that will move and rotate from static normal walls.

Otto was too evil and un-stunnable / unstoppable.

Thank you. 

Definitely agree on the walls and their triggers. I'll have to try a few things with them to see what looks and feels best.

As for the spiky walls, I'm assuming you mean the ones at the entrance to the rooms? I probably should've just made those a normal gate or door type graphic since they don't really do anything but show that it's blocked off.

Otto was intended to be unstoppable like in the original game, but for that to not feel unfair he would need some changes. I'm also thinking maybe it could some kind of difficulty setting, where on normal mode he could be stunned or something like that, and leave the unstoppable version for a harder difficulty.