I love this game, and its aesthetics.
Especially the "parasitic vehicle" BOSS makes people feel the horror of the combination of machines invented by humans and alien monsters.
I didn’t quite understand the opening animation. Where did the monster prototype come from? What happened to the jar and the portal... Infected the doctor and created a bunch of aliens and a huge skeletal arm?
Well, in fact, I didn’t understand the Japanese plot of “Contra” in those years. All I had to do was shoot the aliens to death with a gun.
When I passed by the "soldier corpses" in the scene, I was even afraid that they would burst out with some parasites, just like the "human-faced dog attacking from behind" in Contra 3. However, this makes me worry more...
I saw something similar to the chainsaw car and other infected in Mega Man X. It felt familiar, but not imitative.
But my favorite is the "core front" "Poison Blade" tank. It would be nice if it could protect its weak points.
On the train, I basically understood the technology lineup of this strange future world. A world using "green trains" and "buses" has flying vehicles like "Blade Runner". The city behind is invaded by alien meteorites. It was like the end of the world... The spore bullets scattered in the wind also claimed one of my lives, and I had to review the weapons inventory.
However, the BOSS battle left me a little disappointed. The green-skinned train monster was just a simple collision target. I thought I could crawl behind it and perform "spinal surgery" on it. It would be nice if there was a second stage of the battle.
I've played another beta version before, and the higher levels were a bit difficult... which made me give up on the second level.
It took me back to the 80s: "Hey, I saw the final BOSS, a beating heart with four lairs releasing aliens!"
My son can say "I saw a green train with a big mouth and it jumped at me like a snake!"