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(+1)

The gameplay part is kinda weak:

The perspective looks nice but it makes dodging and aiming awkward at certain angles.
In the Jam version, Flan and Sakuya can go off screen and there doesn't seem to be a way to adjust the view.
In the Postjam version (at least), Sakuya's aim can get "uncalibrated" somehow... Awkward.

Regarding balance, Jam version feels quite unfair. Flandre has phases where she can just move next to Sakuya or offscreen, overlapping bullets in the process of moving. I had to wait until I got decent RNG to win.

Would have loved a Focus button, would be so useful for more precise movement.

I gave points in concept for novelty efforts though!
The character animations and the perspective are nice looking. (And Sakuya's overly dramatic dying animation is hilarious.)
I love the bright models and bullets over the dark background, looks a bit like neon aesthetic.

For peeps who can't complete the game:

In the Jam version two of the preset spots Flandre can teleport to are off-screen due to a last minute camera adjustment, sorry!