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Amazing :D
Any chance we can have a disable bilinear texture filter flag?
Kevin added that to NG for me and all of my work uses  low res textures in crisp retro style. I would love to try this all out but my games will look terrible

(1 edit)

Apparently this has already been added:

https://github.com/blitz-research/blitz3d_msvc2017/pull/1

Try using texture flag 1024 to disable bilinear filtering.

Ooh nice. Thanks :)