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(+1)

Thanks for checking it out again! A lot of those changes were absolutely a result of your feedback from the previous jam :)

Earlier, some people reported having their inventories filled with weapon drops. I went ahead and both added new weapon drops to a few enemies, and added the Lady of the Lake as an alternative use for those drops, rather than selling for a pittance. I went back and forth between requiring 5 and 6 weapon offerings before the reward. It's at 6 now, but I might scale it back down. There's this disgustingly, game-breakingly powerful build with a Cleric, the skill Dreams of Gold, and the Miserhammer; the Lady of the Lake makes it a bit easy to complete that build. Maybe I'll find an alternative way around that and lower the number of offerings.

(+1)

That actually sounds pretty fun, I'll have to try the cleric at some point! I'll admit, half the reason I made sure to rate/play your game for this jam too was that I really enjoyed it last time and the devlog post made it look like you improved a lot of things. Definitely on the right track with it overall, I had fun last time but even more fun this time.