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(2 edits) (+2)

Alright honest take:

1.) What's our role in the story as a player, are we playing the role of spectator or the MC himself?

-A lots of things didn't hit my curiosity for the first 30 minutes of the game, our MC having a generic English/Hispanic name while the rest of the campus being in Japanese setting/scenario, even the writings in the blackboard are indeed in Kanji.

-It's hard for me to wrap my head around why should I invest my time playing the game when the opening aren't that interesting (sorry if my word offends you).

-There should be a hard emphasis if our role here as a player is either spectator or the MC himself. There's a lot of ways to approach this.

A.) Having our MC background fit the entire setting is one but a lot of VN games overlook, things like name, ethnicity, and character design MATTERS. Having said that, some portions of it just misses.

B.) IF the MC's background is already set and deliberately design to be that way, make sure it's slowly introduce and discuss in the story specially IF the game is all about our MC's environment to begin with. 

C.) Or better, there's no need to name our MC, having nouns like "Me" , "Senpai" , "Sensei" is already enough. That emphasize the fact that the game is meant to be played at the MC's perspective not to ours. Have a strong grip to what the story is all about, it's nice having customizability but that can hurt the nature of how it'll affect future endeavors. 


2.) Dumping 25% of the side characters from 30 minutes of playing a 7-10 hours long VN game is NO-GOOD. You can argue about it but you'll be in so much information that it's hard to find the value for some side characters moving forward, since you've already filter out like 25% of them already to which one would you like to know more/invest your time with. The rest of the gameplay is solely for the entire purpose of advancing through the game which just eliminates the entire purpose of having a side character to begin with. It's not just for the story, but what's their value? What're they meant for? What's their contribution? Why they're suppose to be relevant?


3.) Slowly incorporate everything. You're not running on a ticking time bomb, please. The amount of information I read everytime I click the next dialogues are absurd. You want to let your audience sit and let the dialogue be absorb fully, there's no need having PhD on literature to play/read a VN dialogues. It's fine and excusable in scenarios where it is UTMOST necessity, but not 75% of the entire time. 

(+2)

Heya dude - appreciate the time you've taken to check the game out. Let me explain a few things that are going on here:

1) The story is in the first person. This means that you are playing as the MC. The option to rename the MC is included for player preference - as some don't like the name chosen.
There's inherently meant to be a disconnect between the MC and his surroundings, hence the character design. This is intentional, and is hinted at and explained throughout the course of the game.

2) Each of the main characters are introduced during the opening hours of the story, yes - however they are very briefly encountered. Only 2 side characters are currently available, and only one of these side characters you come across within the beginning of the game. I'd tend to agree that characters are maybe introduced a little quickly - and the beginning of the game is something I'm hoping to make edits to in the future to bring it up-to-scratch with the more recently developed content.

3) I'm curious to hear some examples of exactly your issue is here, as I'm not sure I fully understand. Is the issue with phrasing certain lines? Is too much dialog presented on each click? Is there descriptive dialog you feel is unnecessary? Feel free to send me a DM via Discord with a little more info on this.

Either way, thanks for checking out the game - and I always appreciate people raising any issues/concerns they may have, to help make the game the best than it can be. Thanks dude! :)

(2 edits)

Woah! I appreciate the positive take from my criticism, I would definitely check back the game after some time, maybe 1 to 3 months from now or 2 to 3 updates. I won't shy away from financially supporting VN indie games like this as I did in the past so big plus for taking my feedback in brighter side as some wouldn't.


To answer the 3'rd question I couldn't provide much. Since I didn't really pass through 2 hours of gameplay which I'm assuming aren't even 10-15% of the game's entire content story, but let me confirm some information while I'm at it.


1.) Don't worry it's not the dialogue phasing or dialogue info, it's meant and necessary for VN in the first place. The accessibility and customization for word speed I can adjust so no worries. I don't read too fast nor too slow, referring to my number 2 pointers is one example(s), another is how congested some dialogues are, I'm not exactly sure what's the correct word, but I feel like whenever I read some dialogues either there's so much in one dialogue box or there's very few if you get what I mean(?)


2.) I took some time off to gather my thoughts as to why the opening scene didn't click in to me, for me one thing is lacking. Mystery. Or perhaps the lack of direction of the MC, in a way where it's completely evident that we as a player are trying to navigate the world the MC's "suppose" to be living. Take examples in Lesson in Love (LiL) and Broken Dreams (BD) they did a great examples on how to do it in a way where it doesn't disrupt the authoritative approach to MC's background. I can't exactly tell which pointers you should look, it's more about a feel/vibe.


Either way I'm glad you took my feedback with positive approach. I'm going to wait 2-3 updates worth of time before I play the game again and maybe provide my final/another criticism. Good luck on your future endeavors!


Wishing all the best!

-noodles

lil better
-zezc