We'll see how we get on - Sel's update schedule is hard to compete with 😳
Thanks for the kind words though, appreciate it! :))
Ah - I'm assuming the hover system won't work for mobile - don't test it myself so wasn't aware of the issue.
Here's a list of all the events you have to complete:
Hope this helps, and will think of a way to show this info in mobile :))
Heya dude! Sorry for the late reply, and thanks for the kind words!
The hint system is designed to be a little out of the way - the intention isn't for the player to be 'spoon-fed' information - but the option to view it is there if one desires. But I do understand the pain of being on mobile, and the mobile version is something I'm hoping to revamp - I'll have a look into some optimisations for lower-end devices when it comes to menus.
For the issue of not being able to invite Ami over - it's most likely because you're running Ver 1.5.0, instead of 1.5.1. Ver 1.5.1 fixed the issue with this event, as it is permanently bugged in 1.5.0 - so I'd recommend updating to see if that solves the issue. Completing that event from Ami (Buckle) will let you continue with the main story :))
As always, new update is being worked on as we speak, thanks again dude! :))
I wish I could create an official Russian translation - but unfortunately I'm not fluent :((
There's a Russian translation that seems pretty reliable, albeit with some minor translation errors (here's the link) - just checked the link and the site seems to be down for maintenance, but maybe give it a go in a couple hours? :))
Heya dude - appreciate the time you've taken to check the game out. Let me explain a few things that are going on here:
1) The story is in the first person. This means that you are playing as the MC. The option to rename the MC is included for player preference - as some don't like the name chosen.
There's inherently meant to be a disconnect between the MC and his surroundings, hence the character design. This is intentional, and is hinted at and explained throughout the course of the game.
2) Each of the main characters are introduced during the opening hours of the story, yes - however they are very briefly encountered. Only 2 side characters are currently available, and only one of these side characters you come across within the beginning of the game. I'd tend to agree that characters are maybe introduced a little quickly - and the beginning of the game is something I'm hoping to make edits to in the future to bring it up-to-scratch with the more recently developed content.
3) I'm curious to hear some examples of exactly your issue is here, as I'm not sure I fully understand. Is the issue with phrasing certain lines? Is too much dialog presented on each click? Is there descriptive dialog you feel is unnecessary? Feel free to send me a DM via Discord with a little more info on this.
Either way, thanks for checking out the game - and I always appreciate people raising any issues/concerns they may have, to help make the game the best than it can be. Thanks dude! :)
The game is completely free - however there is the option to support development through Patreon/Subscribestar - and these supporters get early access to the newest updates ahead of the public's release :)
As of right now, there isn't a way to pause these scenes to view them - they are intentionally designed to be almost unviewable for the most part (such as the static/distorted transitions), or a challenge to view in some case (Saori E1 for example)
I may consider making certain elements pause when you're viewing the event as a replay - but I don't know how much that'd help this issue 🙃)
Glad you're enjoying the game! Always great to hear ☺️