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(+1)

Sounds Good! 

To be honest I haven't really played much of Soulash during the last weeks since I got a bit bored of the slow progression and eventual death which means you have to start all over. In combination with the static progression in skills and the somewhat unbalance of the character classes every run turns out pretty same-ish for each class.

Don't take this criticism to heart though, I realise Soulash is just in alpha and I know things are going to evolve quite a bit(especially after reading this post).

There is a lot of potential here and I am looking forward to 0.3. Keep at it!

PS: the rain effect looks amazing!

(1 edit)

No worries, I value constructive criticism and I agree with you that the game needs more difference between runs. This will be one of the things I will be tackling in v0.4 with events and better modding support. After v0.3 there will be a lot more options to change maps and that can open up a way to more procedural generation on top of them.