I really love the look of the game! Very nice fish animations, and the sand and water reflection things are beautiful. It would be nice if holding the mouse button or spacebar would make it automatically shoot/punch so I didn't have to keep clicking a lot. Really cool game and great work! :D
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Ink Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 4.615 | 4.615 |
Overall | #86 | 3.738 | 3.738 |
Fishiness(?) | #113 | 4.115 | 4.115 |
Creativity | #126 | 3.692 | 3.692 |
Audio | #135 | 3.269 | 3.269 |
Fun | #209 | 3.000 | 3.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I great game! Though I wish it was faster-paced, harder, and the player not being so much of a cushion of damage (you have a lot of HP that you can basically tank throughout the whole game)
Lovely game, Gave me very much Cult Of The Lamb vibes! I wish that the combat felt "faster" (like shooting) but asides from that it was a pretty good game!
The map system is very cool and well made. The art is also beautiful. The only nitpick I would have is that the shooting animation could be a little bit faster.
Great game! Very well done! The idea is amazing and I loved the squid visual! Only wish that the game was bit more difficulty!
The game is cute, but it could take more damage in battles. good job! :)
The texture of the sand and the colors are beautiful, the boxing animation and the idle pose, nice touch! great job!
The overall atmosphere and animations are amazing! My only suggestion is to make jellyfish a little more active because you end up killing everything else first, maybe make them slowly drift towards you. Also when a returned to a room after killing all the enemies before the kelp gates were still up even though there were no enemies.
Amazing looking game! Reminds me of cult of the lamb! Would love it if animations didn’t lock you into place so much but otherwise great experience!
The art is beautiful I especially like the combined 2D and 3D. I had fun playing through all of the rooms and the ending cutscene was very cute. The jellyfish could probably move around a little so that you have to aim at them but overall a nice game!
good game only criticism is that the squid doesn't say "AGHHHHH !!!!! THAT HURT!!!!! OUCHIE!!!! SOMEONE HELP ME!!!! AGHHHH !!! HELP!!!! IT BURNS!!! AHHH!!" every time you get hit
Thanks for the review :D In ofc all honesty: I’ll tell you a secret. If you complete the game 10,000 Times you will unlock the secret mode, where every object in the game (including the plants, ground and every obstacle) scream on top of their lungs when they’re hurt. And ofc recorded by yours truly
The visuals are super unique, it kind of reminds me of Cult of the Lamb. Seeing a dungeon crawler in such a short period is really impressive! The enemies take maybe a bit too long to kill, and I'm guessing if you had more time you would have added a little more variety to the rooms. Other than that very solid entry, good job guys
Hi, thanks for the feedback! Cult of the Lamb actually inspired quite some parts of the game. We sadly just got to adjusting the parameters for the player and enemies in the last couple of minutes, so we couldn't really balance them very well. In terms of lack in variety of rooms, you're right, that also was due to lack of time. We were thinking about maybe making a post game jam update to address most of those issues. Thanks again for your feedback, really appreciate it.
Good game! To give some criticism, it felt like enemies took too many hits to kill, and it would have been more dynamic for them to die sooner but deal more damage or attack faster. I also didn't find the melee attack that effective, although that might just be my preference.
Great entry overall, your team did a fantastic work :)
very unique, kinda boring at the later levels, but very fun overall
We had such similar ideas! The blend of 2D and 3D works really well, and the caustics on the sand is a great touch. I think the attack animations could be sped up a little so it’s easier to move around. The transitions add a lot of little polish. The swordfish enemy is my favorite.
I LOVE the aesthetics, that art is terrific, however i had the music and sound design set to max and still could barely hear it, so that was pretty sad.
the combat was fine, the enemies were really easy to cheese as i could just walk away, shoot, repeat, and they would never get a chance to fight back.
Also what's up with the orange fish at the end lol.
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