Nice practice here! Thetra00 pretty much summed up everything, so yeah I think you achieved a good functionnal state of the game and now it would greatly benefit from a little polish and balancing. I also liked the consistensy of the artstyle and I could almost hear an 8-bit ominous track in the background :) I'd like to play the game with a controller as a twin stick shooter too, it would work well imo.
You made an very hard wavespawner... with no waves...
Issues I think the game has:
- No Time to Collect drops - Bullets do not despawn when they hit you - To many Enemies to early in the Game - No Visible indication when the Player get hit. -When the player dies you can t reset and have to look how the monsters eat your Crystal q.q heartbreaking!
Pros:
-Fluid Gameplay, Movement was nice -Shooting felt a little slow but worked -Collection worked proper -Level up works just fine
Comments
This was a really awesome but difficult game! well done, not much to add that hasn't already been said besides good job!
Nice practice here! Thetra00 pretty much summed up everything, so yeah I think you achieved a good functionnal state of the game and now it would greatly benefit from a little polish and balancing.
I also liked the consistensy of the artstyle and I could almost hear an 8-bit ominous track in the background :)
I'd like to play the game with a controller as a twin stick shooter too, it would work well imo.
Well hello there!
You made an very hard wavespawner... with no waves...
Issues I think the game has:
- No Time to Collect drops
- Bullets do not despawn when they hit you
- To many Enemies to early in the Game
- No Visible indication when the Player get hit.
-When the player dies you can t reset and have to look how the monsters eat your Crystal q.q heartbreaking!
Pros:
-Fluid Gameplay, Movement was nice
-Shooting felt a little slow but worked
-Collection worked proper
-Level up works just fine
You made a Great submission!