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(+1)

Honestly, if Godot had been another 2-3 years in development when I started the change, I probably would have done that. Big fan of open source projects.

(+4)

Can’t know when that started and at this point the ship has sailed etc, but Godot 4 has been amazing. Anyway, whatever works, works, as long as Unity doesn’t try to pull another Unity. Hope you settled nicely into the new workflow=)