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(+1)

Well I managed to escape, took me a couple tries but I thoguht this was pretty neat!

The atmosphere was pretty creepy, and the shadow guys looked appropriately spooky in the distance. I do think the environments were a bit too dark though, because I completely missed the two entry ways next to the game exit. I think if there was some little signs or flickering lights over them that would help dummies like me.

Visually the game was nice with its sort of moodily lit pixel art environment. Running around and finding a lockers to loot was always a nice feeling. The UI also worked quite well, everything was readable and clear.

The mechanic of fending the shadow creatures off with the flashlight was a neat concept, though admittedly when they did catch up with me the minigame to fight wasn't very hard. That being said, I do like the concept of the combat minigame where you fight off the tendrils. I do think the charge on the flashlight batteries could be increased a little bit though, because it makes navigation harder than I really think it needs to be.

The movement felt great, thank you for allowing continuous movement! It made navigating the long hallways much easier.

Among the other little things I liked was the cutscene playing in the background of the main menu, and the little hover sounds and effects on the buttons.

Overall I quite enjoyed this one, good work!

(+1)

Ouuu the flickering lights would have been a good idea, wish we thought of that.  Thanks for the feedback and for trying out the game!