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Nice base game, I think the story that the player in a strange dimension is a good excuse for the invisible parts of the dungeon. I would like it if the spike puzzle's timing is based on player's movement and not real time, I was kinda surprised that I have to move quickly to avoid it.

I died before I find an enemy to fight, so I can't comment on the battle system. but overall, it's pretty good.

Thank you for playing.