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It has good music, good graphic and most of the levels are fun! but the platforming levels are VERY HARD because of the jumping sometimes not responding. The reason for that is you have Input.GetKeyDown(KeyCode.Space) in a FixedUpdate method when it should be in a Update method

I used Rigidbody2D for movement and as I know it’s better to use FixedUpdate when dealing with physics.

But thanks for the tip I will give it a try :)